Marvel Zombies 2

Marvel Zombies 2

This Marvel Zombies volume doesn’t flow directly from the first run of Marvel Zombies, but constitutes a second miniseries of five issues. Things begin with the zombies suffering the effects of withdrawal after having spent the last forty years eating their way through the whole universe. So they decide to head back to Earth because if they can find a mechanical portal to another dimension there’s a chance they can skip over to another part of the multiverse and eat that too. Which means recovering zombies like Black Panther and Wasp have to try to stop them. And it’s a race against time because the non-zombies are starting to fight among themselves while the zombies are slowly starting to get better on their own after being forced to go cold turkey.

I was disappointed in the first Marvel Zombies series and can’t say I was any more impressed with this one. Robert Kirkman just has too much going on. You’d better know your Marvel universes really well if you’re going to identify the army of different characters, some of them rather obscure, and follow them through the only-confusing-because-it’s-so-lazy plot. I mean, I didn’t recognize the Gladiator at all, or understand what was going on with T’Challa’s son, and I guess I should have. Then everything winds up with the usual conclusion in which nothing is concluded because there’s always that escape hatch to another dimension. The End? Not on your afterlife.

There are things I like about these comics. They do go in some directions I’m not expecting. And overall they hold my interest. But I also find them lacking focus and hard to follow or get involved in. I might like the series more if it took more time introducing and building up the different characters. That’s something that might make the story stronger too.

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