Archer: The Way Some People Die

The Way Some People Die was the third of Ross Macdonald’s Lew Archer novels and it’s remarkable how much his individual formula had already been set.

In the first place we have a woman coming to Archer with a problem. It’s the ladies who get the ball rolling. That’s how the first Archer short story, “Find the Woman,” kicks off, back when Archer was still “Joe Rogers.” It’s Elaine Sampson in The Moving Target, Maude Slocum in The Drowning Pool, and Mrs. Samuel Lawrence (more on that later) in this book.

Second: most of these women have the same problem they want Archer to solve. Millicent Dreen wants Archer to find her daughter. Elaine Sampson wants him to find her husband. In The Way Some People Die Mrs. Lawrence wants him to find her daughter, Galley. The Drowning Pool is the one exception to this rule, with Maude Slocum asking Archer to investigate a poison-pen letter she’d received, but this is just something to get the ball rolling. The main action of the novel surrounds Archer’s attempt to find the missing Patrick Ryan, just as in this book the search for Galley is passed off to being a search for Joe Tarantine. In short: finding missing people is what Archer does.

Third: the women who hire Archer are all “of a certain age,” meaning perhaps middle-aged though often still possessing a sexual charge. They each, however, also have kittenish daughters who like to sleep around: Una Sand in “Find the Woman,” Miranda Sampson in The Moving Target, Cathy Slocum in The Drowning Pool, and Galley Lawrence/Tarantine in The Way Some People Die. That Galley is the friskiest kitten yet, bordering on being a “crazy for men” nymphomaniac, shows that there was something about sexually liberated young women that fascinated Macdonald. And also worth noting is the conflict in every case between these women and their mothers, something Macdonald often linked to classical myth and Freudian psychology.

Galley is different from earlier kittens in that she’s a bad ‘un. It’s not just that “frank sexuality is her forte.” She’s bad. Bad and dangerous: “a single gun in the hands of a woman like Galley was the most dangerous weapon. Only the female sex was human in her eyes, and she was its only really important member.” Put a gun in this babe’s hand and she gets ugly, and “an ugly woman with a gun is a terrible thing.”

In case you were wondering, her full name is Galatea. And what was her mother’s name, you ask? Why she’s Mrs. Samuel Lawrence. Or just Mrs. Lawrence, for short. Back in the day, married women didn’t have first names. Mrs. Samuel Lawrence is even how she introduces herself to Archer, and this despite the fact that her husband Samuel is dead! I still sometimes see letters being addressed to a Mrs. Man’s Name, but only ones that have been written by people who are now in their 70s. In any event, Mrs. Lawrence ends up a lot like James Slocum, withdrawing into her own preferred alternate reality, though, surprisingly, it’s not one that is antagonistic to Archer. She’s just not as fiery a character. I guess Galley got all of her spunk from her dad.

I felt a real tension in this book between Macdonald’s penchant for complexity with his desire to tie everything up neatly in the manner of a well-made plot. Which just means that the narrative of what “actually happened” here is very hard to follow. I’m not sure I managed to keep it straight, though I don’t think it matters much in the end. You’re in it for the atmosphere, that landscape of unreality and dream/nightmare that Archer operates in. One where everyone is guilty of something and blood seems to follow him everywhere (the yolk of an egg “leaked out onto the plate like a miniature pool of yellow blood,” and a bottle with a candle stuck in it at a restaurant is “thickly crusted with the meltings of other candles, like clotted blood”). There are few heroes in an Archer novel. This makes his morality cut and dried. Or is it even morality? Here he is trying to explain to Mrs. Sampson: “She lived in a world where people did this or that because they were good or evil. In my world people acted because they had to.” But then “Perhaps our worlds were the same after all, depending on how you looked at them. The things you had to do in my world made you good or evil in hers.”

My takeaway from this is that good and evil don’t exist in Archer’s world, at least in a form where we can judge people by their actions. There’s no free will. But that’s not an assumption he seems to operate under. It’s more like a crutch or rationalization he’s come up with, something to help him sleep at night. True, when people get in a jam their options start to be reduced, until they’re finally just trapped by a naturalistic drawing of fate. But at some point they chose a path, and their fate is no longer random.

Archer index

Clive Barker’s Hellraiser: Pursuit of the Flesh

Clive Barker’s Hellraiser: Pursuit of the Flesh

Not just Clive Barker’s Hellraiser, meaning his intellectual property, but a comic actually written by Clive Barker (and Christopher Monfette). Which I can’t say pays off very much as I didn’t care for the writing. There’s a lot of heavy breathing from the Cenobites that’s all just mumbo-jumbo. If you go back and watch the first movie, Pinhead doesn’t actually talk much. Just a handful of lines. In Pursuit of the Flesh he’s making speeches like this: “It is fruitless to wonder how this came to pass . . . History has no place in hell. We live our deaths within a final, unending chapter. Unraveling, unfolding, forever. And there is no prologue for us but pain.” There’s a lot of this stuff, and while it may sound cool, it means exactly nothing.

As far as I could understand it, the flesh being pursued here was that of poor Kirsty Cotton. Why? I think it has something to do with Pinhead wanting to become human again and he needs to provide her as some kind of blood sacrifice to the demonic powers that be. But I don’t know. And the reason I don’t know is that this book only contains the first four comics in a series and it’s not a complete story arc. It breaks off with a cliffhanger. So I’m not sure what was really going on.

If you want gore, you got it. Those chains with the hooks at the end get a lot of play. Many bodies are torn apart, and the art renders it all quite well. It’s a good looking comic. The story, however, was hard to follow. Something about a team of hell-hunters who each have experience dealing with the Cenobites trying to turn the tables and shut them down. Kirsty seems to be their leader. But it all’s kind of hazy and I didn’t grasp the mythology. The Clockwork Cenobite was a neat addition though.

Not sure I’ll keep going with this series. I’m curious, but not eager. And I watched all the movies!

Graphicalex

Tales from the Crypt Volume 1

Tales from the Crypt Volume 1

Another EC horror comic series, very like The Haunt of Fear and The Vault of Horror. Same editor, same stable of artists and writers, same back story of migration from being part of an earlier title (Crime Patrol, in this case) to being its own series (originally The Crypt of Terror and then Tales from the Crypt).

As with the other EC horror comics there’s a genial host in the form of the Crypt-Keeper, who along with the Vault-Keeper and the Old Witch formed a triumvirate that EC tried, unsuccessfully, to brand as the Three Ghoulunatics. There were also a lot of crossovers between the three titles, and in one case there’s even a reprint of a story. “House of Horror” appeared first in The Haunt of Fear #15 (May-June1950), where it’s credited to “Ivan Klapper.” It runs again here in Tales from the Crypt #21 (December 1950-January 1951) where Al Feldstein is named as the author. I assume Ivan Klapper was a pseudonym Feldstein used but I haven’t been able to find any source for this.

Sticking with writing credits, the flash-fiction short stories interspersed with the comics aren’t attributed to any author. In The Haunt of Fear and the The Vault of Horror writing credit is given to either Feldstein or publisher Bill Gaines. I’d assume that they were responsible here as well, but I thought these stories were really inferior in quality so I can’t say for sure.

The contents are mostly in line with what you’d expect from EC at this time. There are werewolves. A vampire. And lots of digging up corpses and burying the living. The writers also seemed to have a thing for the use of quicksand as a plot device. I wonder what happened to quicksand. You used to see it a lot in the pop culture of the 1950s and 1960s. Not so much today. Same as those mail-order chemistry experiment kits that were advertised for $1. “Safe! Harmless!” they say, but I don’t think they’d pass muster now.

One thing that I thought set these stories slightly apart is that they’re more inclined toward rational explanations for a lot of the seemingly supernatural goings-on. A villain may be trying to drive someone insane by manufacturing spooky happenings, or it may be left up in the air as to whether the horrors were all just being imagined. Also, whenever possible scientific explanations are reached for to make things seem a little less crazy. So reviving the corpse of an executed killer by giving it an electric shock? Sort of Frankenstein-ish, but you can roll with it. And the best story in this volume, “℞ . . . Death” (written by Feldstein, art by Graham Ingels) also has a pseudo-scientific explainer thrown in at the end where the prescription that a fellow has been taking turns out to be digestive enzymes that eats him alive, turning him into a puddle of black tar.

Finally, keeping with “℞ . . . Death” I was also pleased to see that it was voted the readers’ favourite story in the next issue’s Crypt-Keeper’s Corner. This led me to think that maybe they weren’t just making those polls up, which is something I’ve always been suspicious about.

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Simpsons Comics Colossal Compendium: Volume Three

Simpsons Comics Colossal Compendium: Volume Three

Not a bad collection. Some interesting longer stories, especially a huge three-parter about Krusty’s attempt to revive the flagging fortunes of the Radioactive Man comic. Radioactive Man seems to be a popular figure in these comics, perhaps for all the self-referential humour. They certainly do a number on the overuse of crossover plots here.

There’s also a lot of the usual surrealism, as when Professor Frink’s “Cool Juice” turns all the male inhabitants of Springfield into hipster Rat Packers, or when Milhouse’s dream life interacts with reality in chaotic ways. But there are also the jokes that land closer to home, like Homer telling Bart not to get angry at the news (“The TV can’t hear you, no matter how loud you yell, boy. Believe me, I’ve tried!”) and the way the Springfield Library is saved by becoming a homeless shelter. Also worth noting is the inking by Andrew Pepoy, which goes deep into heavy shadow effects. I liked the way it looked.

I thought the shorter stories were all duds, and to be honest I couldn’t see the point in several of them.

The papercraft Springfield building is the Kwik-E-Mart. It looks like it’s just a box with no add-ons, so not very interesting.

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More books

For the last couple of months I’ve been laid up with a bad back and so haven’t been watching many movies. I also haven’t been able to sit at a desk and do any writing. This means I’ll probably be taking a break from Alex on Film shortly. But I have been spending a lot more time reading — there’s always a silver lining! — so I’ll try to keep updating here and over at Good Reports, where I just posted a review of John Vaillant’s Fire Weather.

I decided to cancel my year-end Books of the Year post this year because I just didn’t read enough new books. Good Reports even spent most of 2025 on hiatus. But I’ve been adding a lot of book reviews here in my series on true crime, comics and graphic novels, and mystery and detective fiction. I’ve also been spending a lot more time with the classics, which I enjoy but isn’t something that leads to a lot of new content. In a mad world though, it’s helping keep me sane.

Alien: Black, White & Blood

Alien: Black, White & Blood

This oversized volume is part of Marvel’s Black, White & Blood series, which is distinguished by its use of a mostly black-and-white format with coloured accents in red to show blood (with a bit of green mixed in for Xenomorph blood here). You may think of the sort of thing that was done with colour (and its absence) in Frank Miller’s Sin City comics, and I think that’s a good analogy for both the level of violence on display as well as the noir sensibility. Noir referring both to the heavy and dramatic shadow as well as a lack of traditional good guys in an amoral universe.

The Alien run consisted of four issues, each with a part of a long story, “Utopia,” as well as two short pieces. They all have different writers and artists, but the same letterer (Clayton Cowles), which actually provides a lot more of a sense of continuity than you’d expect. I would have even appreciated cover pages for each of the individual stories because it’s easy to miss where one ends and another is getting started.

The large format makes covers and full-page spreads into poster-size art that you just want to enjoy. I’ve commented before on the cheaper reprints in the Marvel Masterworks and DC compact comics lines and how hard they can be to read, and it’s a real treat to read a big book like this that looks so good throughout. I especially liked the chonky stylized turn that Claire Roe gives her story, with illustrations that look almost like woodcuts.

If you want one word to describe the general sensibility I’d say it’s bleak. And that’s saying something considering these are Alien comics. There are no happy endings, and most of the stories are very unhappy in brutal and ironic ways. Even “Utopia,” about a ship full of socialists looking to colonize a new planet as a worker’s paradise, took a dark turn I found surprising. Mankind is clearly something to be surpassed. The final line in the book is “Any chance to eradicate humanity’s ugliness is beautiful.” That gives you some idea of where you’re going.

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Holmes: Sherlock Holmes and the Christmas Demon

If you’re fan of pastiche Holmes then you probably know the name of James Lovegrove for his Cthulhu Casebooks, a series of novels pitting Holmes against Lovecraftian monsters.

Sherlock Holmes and the Christmas Demon is something a little more mainstream. At first blush it might seem like we’re still in supernatural territory though. A damsel in distress named Eve Allerthorpe comes to London to see if Holmes can help her solve the mystery of an evil spirit of Yorkshire folklore known as the Black Thurrick (don’t bother looking the name up, it’s Lovegrove’s invention). This Black Thurrick creature has a reputation for stealing children at Christmas from families who don’t offer him the traditional offering of milk and cookies, leaving a bundle of birch twigs behind.

Intrigued, Holmes and Watson set out for the Allerthorpe family castle, a spooky place with the delightful name of Fellscar Keep that sits out in the middle of a lake. There they meet the extended Allerthorpe family as well as some of the household staff, and have some Scooby-Doo adventures involving possible ghosts and things that go bump or even scream in the night. Holmes isn’t buying the legend of the Black Thurrick for a minute though (he even dismisses Christmas itself as “fatuous and tawdry”), and is more interested in the fact that Eve is due to come into a significant inheritance on Christmas Day, but only if she is found to be of sound mind.

(As an aside, and still on the matter of sound minds, the novel is set in 1890 and at one point Eve refers to her deceased mother as having been “anxious and neurotic.” The term “neurotic” was popularized only in the 1940s, and according to what I could find online its first use in English, at least to describe an individual, was in 1896.)

As with a lot of contemporary Holmes pastiches the action and setting here are highly cinematic, as is the story’s structure. The mystery is also resolved in a manner that doesn’t play fair with the reader (Holmes, as he often does, disappears to do his own investigations when necessary), while the conclusion, with everyone gathered in the drawing room to hear Holmes’s explanation, includes a truly ridiculous character turn. That said, there’s fun to be had and we’re sent off with a Watson family Christmas vignette that indulges a bit of that holiday spirit. Holmes isn’t such a Grinch after all.

Holmes index

Druuna: Carnivora

Druuna: Carnivora

Another part of the Druuna saga, a story cycle that runs in place, never really going anywhere because time and place have no meaning in the Druunaverse. We’re told that Druuna’s boyfriend Shastar has become pure energy and his mind integrated with the ship’s computer, within which he is joined with the ship’s captain, Lewis. But they can both still make themselves manifest either through dreams or virtual reality. Meanwhile the monsters are proliferating and creating “replicants” of the crew members: exact doubles who don’t even seem to know that they are replicants. Well, some of the time they do, but most of the time they don’t. So Druuna doesn’t even know if she’s a replicant. In her human form she’s something special, not quite a sub- or ur-human “prolet,” but also something different from the more civilized crew members. More civilized, I think, mainly because they wear more clothes. Druuna doesn’t like wearing clothes. Or maybe she does but just often finds herself without any.

There’s sex. And violence. And sexual violence. And various attempts, all futile, to explain what’s going on. I love how Shastar actually tries to draw a diagram to show Druuna what’s happening . . . and it’s of no use at all. As near as I can figure it, there are two dimensions, one good the other evil, and the ship has come up to the boundary between them and the monsters are spilling over from the evil dimension and contaminating our own. At the end the character of Doc figures out some way to go back in time and avoid all this. Or maybe he doesn’t and it’s a dream and they’re all replicants now. I couldn’t tell you.

You just have to learn to let go with Druuna. It’s not meant to make sense. Judged against the other books in the series I’d probably rate Carnivora near the bottom because there’s more talk and less coherence than usual. Even the minimal structure of the hero’s journey is dropped, as it’s not clear if Druuna is actually on her way anywhere or has any particular mission. I barked out a laugh when, after talking to Shastar (or his avatar) she says she has to return to the ship’s crew to pass on the message that they’re in danger. As if they hadn’t figured that out! Most of them have already been killed and eaten! But if you’re a fan then none of this really matters. Nor, I would argue, is the sex all that important. You’re just here for the crazy.

Postscript: My hardcover edition of this book is basically in mint condition. When I last checked there was only one for sale, used, on Amazon for $545. If I just hold on to mine for another thirty years I’ll be rich.

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#@*&%!

This is not a grawlix. It’s a grawlix emoji.

You probably can’t pronounce the title of this post, but you know what it means. What you may not know is that it has a name. It’s called a grawlix.

The word grawlix was coined by the late cartoonist Mort Walker, who created the comic strip Beetle Bailey. Walker invented a lot of terms relating to comics (like “briffit” for a cloud of dust to show a character’s sudden movement, or “plewds” for drops of sweat shed from someone who is stressing out), but I think grawlix is the only one that’s stuck.

The use of grawlixes long preceded Walker’s giving it a name though. It’s generally regarded that the first example came in the comic strip Lady Bountiful in 1901. It looked like this:

The definition of grawlix is the use of typographical symbols to replace profanity. Hence it is sometimes also referred to as an “obscenicon.” I got that definition from Wikipedia but I could have taken something similar from a dictionary since as of 2018 Merriam-Webster added grawlix to their lexicon and in 2022 it made it into The Official Scrabble Players Dictionary. Which must have pleased Scrabble players because it’s always nice to have another “X” word to play.

Words, words, words

Big Trouble in Little China (Legacy Edition Book Two)

Big Trouble in Little China (Legacy Edition Book Two)

I enjoyed the first volume of this series so much that two years later I had no trouble remembering where it left off: with Jack Burton being transported into the twenty-first century as a roadside attraction. Usually two years is more than long enough for me to forget plot lines entirely.

This collection contains three main storylines. In the first, after being brought out of suspended animation in the year 2015, Jack meets up with some of his old pals (and their children), and gets involved in a plot to take down a billionaire who collects pop culture artefacts from the 1980s. One such artefact being Jack’s rig the Pork Chop Express.

We’re introduced here to the girl who will become Jack’s new sidekick, his buddy Wang’s daughter Winona. Though of course Winona thinks of herself as more than a sidekick, and it’s her skill in martial arts that saves Jack’s bacon more often than he saves her. She’s also helpful in explaining the changes that have taken place in America since the Reagan years, which is the source of lots of the usual kinds of jokes stemming from Jack and Winona speaking what amount to different languages.

The second story has Jack and Winona and the rest of the gang heading off to Macao to take part in a poker tournament and rescue Margo Litzenberger from Koschei the Deathless. Here they are reunited with Egg Shen, who inadvertently sends Jack and Winona back to 1906 San Francisco, just before the earthquake is about to hit. This marks the beginning of the third story. In San Francisco Jack and Winona meet a younger Egg Shen and also get the origin story for the evil wizard Lo Pan before sorting out their respective timelines.

I liked this just as much as the first volume. The period gags are all on point, from the A-Team spin-off in the first story, to the Harry Potter kid in Macao, to Jack’s ongoing hunt for a payphone. And plot-wise it keeps spinning off in all kinds of crazy directions, including a crossover event revisiting scenes from the movie. The only place it dragged for me was in the primer on the rules of Texas hold’em, as presented by the Three Storms. And I guess the land developer/casino operator who becomes a nativist politician in San Francisco was a bit unnecessary. It’s interesting to note how often this character kept popping up in comics around this time.

Graphicalex